blender-skills
New23 specialist Blender skills for Claude Code, Cursor & Kiro — MCP-powered production pipeline from blockout to engine export.
Summary
Blender-skills provides 23 specialized MCP-powered tools for Blender, enabling Claude Code, Cursor, and Kiro to automate 3D production pipelines from blockout to engine export.
- It streamlines modeling, rigging, animation, and rendering tasks directly through AI-driven commands.
Install & Usage
mkdir -p .claude/skillsmkdir -p .claude/skills && curl -o .claude/skills/blender-skills.md https://raw.githubusercontent.com/arjun988/blender-skills/main/SKILL.md/blender-skillsUse Cases
Usage Examples
/blender-skills blockout a low-poly chair with dimensions 1m x 1m x 1.2m
/blender-skills rig this armature to the selected mesh and add a walk cycle animation
/blender-skills export the selected objects as FBX with embedded textures and apply scale 0.01
Security Audits
Frequently Asked Questions
What is blender-skills?
Blender-skills provides 23 specialized MCP-powered tools for Blender, enabling Claude Code, Cursor, and Kiro to automate 3D production pipelines from blockout to engine export. It streamlines modeling, rigging, animation, and rendering tasks directly through AI-driven commands.
How to install blender-skills?
To install blender-skills: create the skills directory (mkdir -p .claude/skills), then run: mkdir -p .claude/skills && curl -o .claude/skills/blender-skills.md https://raw.githubusercontent.com/arjun988/blender-skills/main/SKILL.md. Finally, /blender-skills in Claude Code.
What is blender-skills best for?
blender-skills is a skill categorized under Development. It is designed for: mcp. Created by arjun988.
What can I use blender-skills for?
blender-skills is useful for: Automatically block out a low-poly base mesh for a character or prop using procedural generation.; Set up and export a fully rigged character with animations ready for Unity or Unreal Engine.; Batch optimize and clean up a scene by removing unused data, merging materials, and reducing polygon count.; Generate complex procedural textures and materials with node-based setups for PBR rendering.; Automate UV unwrapping and packing for multiple objects to prepare for texture baking.; Run a full render pipeline including camera setup, lighting, and output to EXR or PNG sequences..