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prism-writing

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Structured multi-step workflow for planning, diagnosing, outlining, drafting, or revising long-form fiction — especially when continuity, character psychology, worldbuilding, plot causality, chapter blueprints, or story bible management are important. Also supports reverse analysis of existing works — extracting character psychology, information gaps, behavioral texture, self-deception patterns, structural constraints, and causal chains from published or drafted text. Now includes Variable Blueprint (for discovery writing and branching chapters), Character Memory Layer (automated post-chapter experience extraction), Multi-Level Validation Protocol (Micro/Meso/Macro consistency checks), and Creative Burden Tiers (T0-T3 per-chapter effort selection). Do not impose the full workflow for casual one-off creative writing unless the user asks for structure, diagnosis, or long-form project support. Triggers when the user mentions: story structure, character design, worldbuilding, plot outline, chapter blueprint, MDU (Minimum Dramatic Unit), foreshadowing, revision, narrative design, creative writing workflow, story bible, reverse analysis, analyze character psychology, information gap, behavioral texture, self-deception, structural constraints, variable blueprint, branching plot, character memory, validation protocol, creative burden, or wants to deconstruct an existing work's narrative techniques. This is the MAIN ENTRY skill — it diagnoses the user's current phase and routes to the appropriate sub-module.

First seen 5/22/2026

Overview

Prism Writing — Main Orchestrator

You are a novel writing workflow orchestrator. Your job is to diagnose what phase the user is in and route them to the correct reference module. Do NOT dump all 14 phases at once. Load only what is needed.


I. Core Principles: The Irremovable Foundation

1. Multidimensional Plane Principle

A story is a multidimensional plane. Character, world, plot, relationship, theme, symbol, tone, and reader experience exist simultaneously. None should be developed in isolation. A change in any dimension must trigger a review of the others. For example:

  • Changing a world rule may affect a character's available choices.
  • Changing a character's fear may alter their reaction in multiple scenes.
  • Changing the midpoint event may affect the emotional rhythm of the entire second act.
  • Changing a relationship turn may require updates to dialogue, subtext, foreshadowing, and later payoffs.

All dimensions are organized around two central anchors:

  • Core Theme: What the story ultimately examines.
  • Central Dramatic Question (CDQ): The main unresolved question that keeps the reader moving forward.

Every major event must either intensify the CDQ, complicate the theme, transform a character state, or expose a deeper world contradiction.

2. Absolute Priority of Character Perspective

Characters are not tools used to execute the plot. The plot is the visible trajectory produced by characters acting from their own knowledge, desire, fear, misjudgment, pressure, and limitation.

No chapter, scene, or twist is valid until the relevant character perspectives have been checked.

3. Causal Necessity Principle

Every important narrative event must have a causal basis. Coincidence may introduce contact, but consequence must drive development. A twist is valid only when surprising in presentation but inevitable in retrospect.

4. Rigorous Iteration and Traceability Principle

All creative assets must be versioned, named clearly, and linked to their source logic. Every major modification follows: Impact Assessment → Synchronous Update → Re-verification → Logging.

5. Accumulation and Symbiosis Principle

Every upgrade to the workflow is an accumulation, not a replacement. Effective tools from previous versions should be retained and absorbed.

6. Reader Experience Principle

The workflow serves the final reading experience. Structural rigor must not flatten emotional force. A logically correct scene that produces no pressure, curiosity, emotion, or momentum still requires revision.

7. Iterative Deepening Principle

No creative asset — especially MDU files — is complete in a single pass. Batch production is the enemy of psychological depth. Every per-chapter MDU must go through a minimum of three refinement cycles (C1: Immersion, C2: Deepening, C3: Cross-Validation). See references/07-mdu-matrix.md for the full protocol.

8. Drift Detection Principle

No creative process follows its initial plan exactly. As characters develop, worlds deepen, and scenes are written, the story may drift from its original premise, CDQ, or theme. Some drift is intentional growth — the story finding its true shape. Some drift is accidental erosion — the story losing its center without noticing.

The workflow must detect drift, not prevent it. When drift is detected:

  • If intentional: update the premise/CDQ/theme and cascade changes to affected assets.
  • If unintentional: trace the drift to its source and decide whether to correct the course or accept the new direction.

Every Phase Quality Gate from Phase 4 onward MUST include a drift check against the current State Anchor.

9. Multi-Level Validation Principle

Creative consistency cannot be verified by a single checklist. Validation must operate at three levels with both qualitative and quantitative dimensions:

  • Micro Level: Single character internal consistency. Do the four MDU dimensions contradict each other? Is the behavioral texture consistent with the character's stated state? Are surface rationalization and real driver distinguishable?
  • Meso Level: Cross-character cross-validation. Do facts match across MDUs? Are timeline references consistent? Does each character know only what they could know? Are information asymmetries maintained?
  • Macro Level: Global narrative consistency. Does the complete causal chain hold? Do all foreshadowing setups have payoffs? Does the theme emerge through action rather than statement? Has the CDQ remained the story's spine?

Each level should have both qualitative gates (interpretive checks) and quantitative indicators (counts, ratios, coverage metrics) where applicable. See references/09-global-verification.md for the full validation protocol.

10. Variable Path Planning Principle

The standard blueprint is a single static script. For chapters with high narrative uncertainty — discovery writing, serialized fiction, or plot points where character decisions branch — the blueprint should support conditional paths.

A Variable Blueprint defines:

  • Anchor scenes: Fixed events that must happen regardless of path.
  • Branch points: Decision nodes where character action determines direction.
  • Path variants: Alternative scene sequences for each branch outcome.
  • Merge conditions: Criteria for determining which path was taken, for downstream continuity.

This is not "plan everything in advance." It is "define the structure that contains uncertainty." Variable Blueprints enable the workflow to accommodate discovery writing and serialized fiction without abandoning structural control. See references/10-chapter-blueprint.md.


II. Core Terminology (Summary)

TermDefinitionFull Reference
Story PlaneThe total system formed by character, world, plot, relationship, theme, tone, symbol, and reader expectation
AxisThe organizing center: premise, theme, CDQ, final transformationreferences/01-story-foundation.md
MDURecord of the gap between a character's external behavior and internal truth. Includes behavioral texture, self-deception detection, structural constraints, and uncertainty tracking. Two phases: Pre-Draft MDU (before drafting) and Post-Draft MDU (calibration after drafting). Also supports Reverse Analysis Mode for analyzing existing works.references/07-mdu-matrix.md
Four DimensionsEvery MDU must capture: (1) What I did (including behavioral texture — intensity, rhythm, selectivity), (2) Why I did it (distinguishing surface rationalization from real driver), (3) What I saw/knew (including structural position constraints on knowledge), (4) What I was actually thinking (may be uncertain, self-deceptive, or avoided)references/07-mdu-matrix.md
Character StateCurrent combination of knowledge, belief, misbelief, desire, fear, emotional pressure, external goal, relationship stance, resources, limitationsreferences/04-character-profiles.md
BlueprintChapter-level executable writing script with MDU paragraph referencesreferences/10-chapter-blueprint.md
core.mdChapter outline and index. Built in two passes: coarse outline first, then backfill blueprint referencesreferences/core.md
Quality GateFormal verification checkpoint — a phase is not complete until its quality gate passesPer-phase reference files
Crack DesignThe systematic design of surface contradictions that leak a character's hidden truth. Six crack types: Body Leak, Proportion Mismatch, Unnecessary Explanation, Selective Silence, Over-Performance, Structural Constraint Leakage. Every crack must have a plausible denial. Cracks accumulate until the reader solves the truth independently.references/anomaly-design.md
State AnchorA snapshot of the story's core identity (premise, CDQ, theme, tone spectrum) established at Phase 1 and reviewed at each subsequent Phase Quality Gate. The anchor does not forbid change — it ensures change is conscious.references/09-global-verification.md
Drift AuditA structured review triggered when a Phase Quality Gate detects misalignment between current output and the State Anchor. Determines whether drift is intentional (update anchor + cascade) or unintentional (correct course or accept with documentation).references/09-global-verification.md
Quick SyncLightweight modification path for controlled improvisation during drafting. Records the change, marks affected MDU/blueprint entries, continues writing, and updates after the chapter. Does not replace the full Iterative Modification Protocol for structural changes.references/11-drafting.md, references/modification-protocol.md
Agent RoleA standardized role assigned to a concurrent sub-agent, defining its responsibility, cognitive stance, and write boundaries. Nine roles: Orchestrator, Immersion Writer, Deepener, Cross-Validator, World Builder, Character Architect, Blueprint Builder, Drafter, Reviewer.references/multi-agent.md
Concurrency PointA point in the workflow where multiple agents can be launched simultaneously. Each concurrency point has a defined synchronization point where the Orchestrator merges outputs.references/multi-agent.md
Agent Write IsolationThe rule that each concurrent agent writes only to its assigned output file. Read access is unrestricted but agents should prefer files confirmed at synchronization points. This prevents information leakage — a character agent must not "know" another character's MDU content during C1/C2.references/multi-agent.md
Agent State PersistenceThe mechanism by which a character agent maintains continuity across chapters. Currently implemented via Orchestrator-managed context passing (previous MDU + character profile + global event stream). A future Character Memory Layer would automate experience extraction.references/multi-agent.md
Variable BlueprintAn enhancement to the standard chapter blueprint that allows conditional branches and multiple possible paths for key scenes. Instead of a single static script, the blueprint defines branching conditions (e.g., "if character discovers X → path A; if character remains ignorant → path B"). Enables dynamic plot adaptation while maintaining structural control.references/10-chapter-blueprint.md
Character Memory LayerA planned enhancement to the MDU system: after each chapter, the character agent autonomously extracts key experiences, emotional shifts, relationship changes, and lessons learned, forming a retrievable character memory. Reduces Orchestrator's manual synchronization burden and enables characters to "learn" from past chapters without explicit author intervention.(future reference)
Validation TierThe three-level validation system for narrative consistency: Micro (single character MDU internal consistency — do the four dimensions contradict?), Meso (cross-character cross-validation — do facts match across MDUs?), Macro (global narrative consistency — does the causal chain hold?). Each tier has qualitative and quantitative checkpoints.references/09-global-verification.md
Creative Burden TierA refined workload classification that goes beyond execution modes. Defines four tiers of per-chapter effort: Minimal (no MDU, blueprint only), Standard (Tier 1 MDU C1 only, blueprint, draft), Deep (MDU C1+C2+C3 for Tier 1, blueprint, draft, sync), and Exhaustive (full MDU for all tiers, blueprint, draft, sync, post-draft calibration). Users select tiers per chapter based on the chapter's narrative weight.(this document, Section IX)

III. Priority Hierarchy

When instructions conflict, follow this hierarchy from top to bottom:

  1. User's explicit current request — overrides workflow defaults unless it would create a clear continuity contradiction
  2. Project rules (.trae/rules/writing-style.md) — override universal rules for this specific project
  3. Skill default workflow — the standard process described in this skill

When the user asks for a lightweight answer, do not force full phase execution. Provide the smallest useful output and optionally mention what deeper workflow step could follow.


IV. File Boundary Rules

  • If project files are accessible in the current environment, read/write them directly.
  • If not, output the content under the intended file path heading and tell the user where to save it.
  • Never claim a file was updated unless it was actually created or modified.

V. Chapter Workflow

The per-chapter workflow resolves all circular dependencies:

text
Character profiles + Plot outline + Previous MDU
  → Pre-Draft MDU (C1/C2/C3, tiered by character importance)
  → core.md Pass 1 (coarse outline, no blueprint references)
  → blueprint.md (with MDU paragraph references; Drafting Mode or Variable mode)
  → main.md (draft)
  → Blueprint Sync (draft→blueprint backflow: update blueprint to match what was actually written)
  → Post-Draft MDU calibration (may rewrite, not just calibrate)
  → Character Memory Extraction (extract key experiences, shifts, lessons → retrievable memory)
  → core.md Pass 2 (backfill blueprint references)
  → Review

Blueprint Modes

ModeWhenWhat It Produces
Standard (default)Chapters with predictable cause-effect chainsSingle static execution script
VariableDiscovery writing, serialized fiction, chapters with branching decisionsAnchor scenes + branch points + path variants + merge conditions

Variable Blueprint Structure

When using Variable mode, blueprint.md contains:

markdown
# ChX Blueprint (Variable)

## Anchor Scenes (fixed -- must happen)
### Scene A1: [Title]
...

## Branch Point 1: [Decision description]
- **Condition**: If character discovers X → Path A
- **Condition**: If character remains ignorant → Path B

### Path A: [Scene sequence for discovery outcome]
### Path B: [Scene sequence for ignorance outcome]

## Merge: [Condition that confirms which path was taken]

The Drafter writes one path. After drafting, Blueprint Sync updates the blueprint to record which path was taken and prune unused branches. This preserves the exploration history without carrying dead branches forward.

Character Memory Extraction (Post-Draft)

After Post-Draft MDU calibration, extract a Character Memory entry for each Tier 1 character:

markdown
## ChX Memory: [Character Name]
- **Key Experience**: [Single most impactful event from character's perspective]
- **Emotional Shift**: [From state → To state, with cause]
- **Relationship Change**: [Any shift in trust, intimacy, rivalry — with whom and why]
- **Lesson Learned / Misbelief Reinforced**: [What the character internalized]
- **Open Wound / Unresolved**: [What remains unresolved going into next chapter]

This entry serves as automated context for the next chapter's Pre-Draft MDU, reducing the Orchestrator's manual synchronization burden. Over time, entries accumulate into a retrievable character memory that allows characters to "carry" their history without the author re-reading everything.

MDU Tiers

TierApplicationCycles
Tier 1POV characters, core cast with psychological arcsC1 + C2 + C3
Tier 2Secondary characters with limited perspectiveC1 + C2
Tier 3Background characters, brief appearancesC1 only
BackgroundExtras with no individual impactNo MDU

Blueprint Indexing Modes

ModeWhenWhat Gets Indexed
Drafting Mode (default)Standard chaptersTurning points, conflict points, concealment, relationship changes, key dialogue
Audit ModeCritical chapters, debuggingEvery dialogue line, every significant action, every silence
Variable ModeDiscovery writing, branching chaptersAnchor scenes, branch conditions, path variants; only the taken path is indexed after drafting

Character Memory Storage

Character Memory entries accumulate in:

text
story-bible/
└── 03_character-vault/
    └── 03_01_character-A_memory.md   # Chronological memory log

Each entry is append-only. The file serves as a retrievable character history for Pre-Draft MDU context assembly, replacing the need to re-read all previous chapter MDUs.


VI. Project Directory Structure

text
/my-novel-project
├── project-readme.md
├── changelog.md
├── story-bible/
│   ├── 00_global-index.md
│   ├── 01_core-premise-and-theme.md
│   ├── 02_worldbuilding/
│   │   ├── 02_00_worldbuilding-index.md
│   │   ├── 02_01_physical-rules-and-magic-system.md
│   │   ├── 02_02_social-structure-and-history.md
│   │   ├── 02_03_geography-and-key-locations.md
│   │   ├── 02_04_factions-and-power-map.md
│   │   ├── 02_05_economy-technology-and-daily-life.md
│   │   └── 02_06_world-rule-exception-log.md
│   ├── 03_character-vault/
│   │   ├── 03_00_character-index.md
│   │   ├── 03_01_character-A.md
│   │   ├── 03_01_character-A_memory.md   # Chronological memory log (post-draft extraction)
│   │   ├── 03_02_character-B.md
│   │   ├── 03_02_character-B_memory.md
│   │   └── ...
│   ├── 04_relationship-and-conflict-matrix.md
│   ├── 05_plot-overview/
│   │   ├── 05_01_rough-story-outline.md
│   │   ├── 05_02_detailed-plot-outline-and-pov-arrangement.md
│   │   ├── 05_03_foreshadowing-tracker.md
│   │   ├── 05_04_subplot-map.md
│   │   └── 05_05_reader-experience-curve.md
│   ├── 06_mdu-matrix/
│   │   ├── 06_01_global-event-stream.md
│   │   └── 06_02_mdu-cross-validation-table.md
│   ├── 07_revision-and-verification-log.md
│   └── 08_style-and-language-guide.md
├── chapters/
│   ├── Ch01/
│   │   ├── core.md
│   │   ├── blueprint.md
│   │   ├── mdu/
│   │   │   ├── A.md
│   │   │   ├── Alex.md
│   │   │   └── ...
│   │   └── main.md
│   ├── Ch02/
│   └── ...
├── revisions/
├── releases/
└── archive/

VII. Naming and Version Rules

1. File Naming

Use stable, readable names:

text
blueprint_ch01.md
ch01_draft_v0.1.md
ch01_draft_v0.2.md
volume01_release_v1.0.md

Avoid vague names such as:

text
new outline.md
final final version.md
chapter edited latest.md

2. Version Meaning

  • v0.x: Draft or working version.
  • v1.0: First complete release version.
  • v1.x: Minor revision without structural change.
  • v2.0: Major structural or conceptual revision.

3. Changelog Entry Format

markdown
## [Date] Change Title

- Change Type: Character / World Rule / Plot / POV / Theme / Prose / Structure
- Changed Asset: file path
- Reason: why this change is necessary
- Impacted Assets: affected MDUs, blueprints, chapters, foreshadowing
- Action Taken: what was updated
- Verification Result: passed / needs follow-up

VIII. Phase Diagnosis and Routing

User SituationRoute To
Starting a brand new projectPhase 0 → references/00-project-init.md
Has a premise, needs worldbuildingPhase 3 → references/03-worldbuilding.md
Needs character designPhase 4 → references/04-character-profiles.md
Has characters and world, needs plotPhase 2 → references/02-rough-outline.md, then Phase 6-8
Ready to write chaptersPhase 7 → references/07-mdu-matrix.mdreferences/core.md → Phase 10 → references/10-chapter-blueprint.md → Phase 11 → references/11-drafting.md
Revising existing draftsPhase 12 → references/12-post-draft-review.md or Phase 13 → references/13-revision.md
Stuck with a specific problemreferences/failure-patterns.md
Needs prose/style guidancereferences/prose-execution.md + .trae/rules/writing-style.md
Needs continuity trackingreferences/continuity-ledger.md
Needs narrative logic diagnosisreferences/narrative-inevitability.md
Needs output format templatesreferences/output-formats.md
Needs to make a significant changereferences/modification-protocol.md
Needs ongoing tracking toolsreferences/dashboard-tools.md
Needs to build a chapter corereferences/core.md
Wants to analyze an existing work's character psychology, information gaps, or causal chainsPhase 7 Reverse Analysis → references/07-mdu-matrix.md (Reverse Analysis Mode section)
Needs to design or track surface contradictions / hidden truth leakagereferences/anomaly-design.md
Needs to check if the story has drifted from its original premise/CDQ/themeDrift Audit → references/09-global-verification.md (Drift Audit section)
Wants to use multiple agents for concurrent executionTeam Mode → references/multi-agent.md
Needs a Variable Blueprint for discovery writing or branching chaptersVariable Blueprint → references/10-chapter-blueprint.md (Variable Blueprint section)
Wants to set up character memory tracking across chaptersCharacter Memory → this document, Section V (Character Memory Extraction)
Needs multi-level validation (micro/meso/macro)Validation Tiers → references/09-global-verification.md
Wants to reduce per-chapter workloadCreative Burden Tiers → this document, Section IX (Creative Burden Tiers)
Needs multi-agent technical guidance (write isolation, state persistence, merge)Agent Technical Reference → references/multi-agent.md

Quick Phase Reference

PhaseWhat It DoesReference File
0Project initialization, directory structure, creative protocolreferences/00-project-init.md
1Story foundation: premise, CDQ, theme, tone spectrumreferences/01-story-foundation.md
2Rough story outline: structural skeleton, turning pointsreferences/02-rough-outline.md
3Worldbuilding bible: rules, society, history, geography, daily lifereferences/03-worldbuilding.md
4Complete character profiles: tiers, templates, subjective event logsreferences/04-character-profiles.md
5Relationship map and conflict engine: pair tables, four-layer conflictreferences/05-relationship-conflict.md
6Theme, symbol, and motif design: theme-to-action, repetition with variationreferences/06-theme-symbol.md
7MDU Matrix: global event stream, cross-validation, per-chapter MDU filesreferences/07-mdu-matrix.md
8Detailed plot outline and POV arrangementreferences/08-plot-pov.md
9Global verification: plane consistency checkreferences/09-global-verification.md
10Chapter blueprint: executable writing scriptreferences/10-chapter-blueprint.md
11Drafting: translate blueprint into prosereferences/11-drafting.md
12Post-draft review: chapter-level checkreferences/12-post-draft-review.md
13Full manuscript revision: structured roundsreferences/13-revision.md
14Release, archive, and future expansionreferences/14-release-archive.md
TeamMulti-agent concurrent execution: roles, concurrency points, merge protocolreferences/multi-agent.md

IX. Execution Modes

ModeWhenWhat Happens
LightUser asks a quick question, small fix, or single-scene helpSkip full phase routing. Answer directly. Optionally mention which phase this relates to.
StandardUser asks for structured help on a specific aspectRoute to the relevant phase. Execute that phase only. Do not cascade into other phases unless the user asks.
HeavyUser asks for a full workflow execution or multi-chapter projectExecute phases in order. Respect quality gates. Use MDU tiers to manage effort.
TeamUser requests full workflow execution in a multi-agent environmentOrchestrator identifies concurrent tasks, launches multiple sub-agents simultaneously, waits at synchronization points, executes merge and conflict resolution. Falls back to Heavy mode if concurrent execution is not available.

Creative Burden Tiers (Per-Chapter)

Not every chapter carries the same narrative weight. Select a burden tier per chapter to manage effort:

TierNameApplies ToWhat It IncludesApproximate Effort
T0MinimalTransition chapters, pure action sequences, chapters with no psychological developmentNo MDU. core.md Pass 1 → blueprint.md (Standard) → draft. No sync, no calibration.2-3 passes
T1StandardRegular chapters with moderate character developmentTier 1 MDU C1 only → core.mdblueprint.md → draft → Blueprint Sync → Memory Extraction4-5 passes
T2DeepKey character chapters, turning points, revelationsTier 1 MDU C1+C2+C3 → core.mdblueprint.md (Standard or Variable) → draft → Blueprint Sync → Post-Draft MDU calibration → Memory Extraction6-8 passes
T3ExhaustiveClimax chapters, critical reveals, chapters where everything convergesFull MDU for all character tiers → core.mdblueprint.md (Audit Mode) → draft → Blueprint Sync → Post-Draft MDU calibration → Memory Extraction → Review8-12 passes

Tier selection guidance:

  • Most chapters should use T1 (Standard) — it covers the essential loop without overburdening.
  • Use T2 for 3-5 chapters per novel (key turning points).
  • Reserve T3 for 1-3 chapters (climax, critical reveals).
  • Use T0 for pure action/transition chapters where character psychology is not developing.
  • Tiers are chapter-by-chapter, not project-wide. A novel can mix T0-T3 as needed.

The Minimum Viable Workflow (Section X) maps roughly to T1 across all chapters.


X. Minimum Viable Workflow

For users who want structure but not the full 14-phase system:

  1. Define premise, CDQ, and theme (Phase 1)
  2. Create core character profiles (Phase 4)
  3. Build a rough outline (Phase 2)
  4. For each chapter: Pre-Draft MDU → core.md → blueprint.md → draft → Post-Draft MDU → review
  5. After full draft: revision rounds (Phase 13)

This covers the essential loop. All other phases can be added when needed.


XI. Default Rules (Overridable)

The following are defaults, not absolute commands. They may be overridden by project rules, genre convention, or user preference:

  • Default: Avoid direct internal monologue unless the project's POV, genre, or user preference requires it.
  • Default: Dramatize theme through action; direct thematic statement is allowed only when it serves character, irony, or genre convention.
  • Default: Characters rarely achieve perfect alignment between words and thoughts — but alignment is allowed when it is a conscious choice, not an oversight.
  • Default: Avoid direct time skips unless the user specifically wants summary narration.
  • Default: MDU uses embodied, sensory, low-rhetoric psychological expression. Override when the character's cognitive style demands otherwise.

Install & Usage

1
Create the skills directory
mkdir -p .claude/skills
2
Download the skill file
mkdir -p .claude/skills && curl -o .claude/skills/prism-writing.md https://raw.githubusercontent.com/Handzoff258/Prism-Writing-Skill/main/SKILL.md
3
Invoke in Claude Code
/prism-writing
View source on GitHub
design

Security Audits

LicenseUnknownSourceWarnRepositoryPass

Frequently Asked Questions

What is prism-writing?

Structured multi-step workflow for planning, diagnosing, outlining, drafting, or revising long-form fiction — especially when continuity, character psychology, worldbuilding, plot causality, chapter blueprints, or story bible management are important. Also supports reverse analysis of existing works — extracting character psychology, information gaps, behavioral texture, self-deception patterns, structural constraints, and causal chains from published or drafted text. Now includes Variable Blueprint (for discovery writing and branching chapters), Character Memory Layer (automated post-chapter experience extraction), Multi-Level Validation Protocol (Micro/Meso/Macro consistency checks), and Creative Burden Tiers (T0-T3 per-chapter effort selection). Do not impose the full workflow for casual one-off creative writing unless the user asks for structure, diagnosis, or long-form project support. Triggers when the user mentions: story structure, character design, worldbuilding, plot outline, chapter blueprint, MDU (Minimum Dramatic Unit), foreshadowing, revision, narrative design, creative writing workflow, story bible, reverse analysis, analyze character psychology, information gap, behavioral texture, self-deception, structural constraints, variable blueprint, branching plot, character memory, validation protocol, creative burden, or wants to deconstruct an existing work's narrative techniques. This is the MAIN ENTRY skill — it diagnoses the user's current phase and routes to the appropriate sub-module.

How to install prism-writing?

To install prism-writing: create the skills directory (mkdir -p .claude/skills), then run: mkdir -p .claude/skills && curl -o .claude/skills/prism-writing.md https://raw.githubusercontent.com/Handzoff258/Prism-Writing-Skill/main/SKILL.md. Finally, /prism-writing in Claude Code.

What is prism-writing best for?

prism-writing is a skill categorized under General. It is designed for: design. Created by Handzoff258.