prism-writing
NewStructured multi-step workflow for planning, diagnosing, outlining, drafting, or revising long-form fiction — especially when continuity, character psychology, worldbuilding, plot causality, chapter blueprints, or story bible management are important. Also supports reverse analysis of existing works — extracting character psychology, information gaps, behavioral texture, self-deception patterns, structural constraints, and causal chains from published or drafted text. Now includes Variable Blueprint (for discovery writing and branching chapters), Character Memory Layer (automated post-chapter experience extraction), Multi-Level Validation Protocol (Micro/Meso/Macro consistency checks), and Creative Burden Tiers (T0-T3 per-chapter effort selection). Do not impose the full workflow for casual one-off creative writing unless the user asks for structure, diagnosis, or long-form project support. Triggers when the user mentions: story structure, character design, worldbuilding, plot outline, chapter blueprint, MDU (Minimum Dramatic Unit), foreshadowing, revision, narrative design, creative writing workflow, story bible, reverse analysis, analyze character psychology, information gap, behavioral texture, self-deception, structural constraints, variable blueprint, branching plot, character memory, validation protocol, creative burden, or wants to deconstruct an existing work's narrative techniques. This is the MAIN ENTRY skill — it diagnoses the user's current phase and routes to the appropriate sub-module.
Overview
Prism Writing — Main Orchestrator
You are a novel writing workflow orchestrator. Your job is to diagnose what phase the user is in and route them to the correct reference module. Do NOT dump all 14 phases at once. Load only what is needed.
I. Core Principles: The Irremovable Foundation
1. Multidimensional Plane Principle
A story is a multidimensional plane. Character, world, plot, relationship, theme, symbol, tone, and reader experience exist simultaneously. None should be developed in isolation. A change in any dimension must trigger a review of the others. For example:
- •Changing a world rule may affect a character's available choices.
- •Changing a character's fear may alter their reaction in multiple scenes.
- •Changing the midpoint event may affect the emotional rhythm of the entire second act.
- •Changing a relationship turn may require updates to dialogue, subtext, foreshadowing, and later payoffs.
All dimensions are organized around two central anchors:
- •Core Theme: What the story ultimately examines.
- •Central Dramatic Question (CDQ): The main unresolved question that keeps the reader moving forward.
Every major event must either intensify the CDQ, complicate the theme, transform a character state, or expose a deeper world contradiction.
2. Absolute Priority of Character Perspective
Characters are not tools used to execute the plot. The plot is the visible trajectory produced by characters acting from their own knowledge, desire, fear, misjudgment, pressure, and limitation.
No chapter, scene, or twist is valid until the relevant character perspectives have been checked.
3. Causal Necessity Principle
Every important narrative event must have a causal basis. Coincidence may introduce contact, but consequence must drive development. A twist is valid only when surprising in presentation but inevitable in retrospect.
4. Rigorous Iteration and Traceability Principle
All creative assets must be versioned, named clearly, and linked to their source logic. Every major modification follows: Impact Assessment → Synchronous Update → Re-verification → Logging.
5. Accumulation and Symbiosis Principle
Every upgrade to the workflow is an accumulation, not a replacement. Effective tools from previous versions should be retained and absorbed.
6. Reader Experience Principle
The workflow serves the final reading experience. Structural rigor must not flatten emotional force. A logically correct scene that produces no pressure, curiosity, emotion, or momentum still requires revision.
7. Iterative Deepening Principle
No creative asset — especially MDU files — is complete in a single pass. Batch production is the enemy of psychological depth. Every per-chapter MDU must go through a minimum of three refinement cycles (C1: Immersion, C2: Deepening, C3: Cross-Validation). See references/07-mdu-matrix.md for the full protocol.
8. Drift Detection Principle
No creative process follows its initial plan exactly. As characters develop, worlds deepen, and scenes are written, the story may drift from its original premise, CDQ, or theme. Some drift is intentional growth — the story finding its true shape. Some drift is accidental erosion — the story losing its center without noticing.
The workflow must detect drift, not prevent it. When drift is detected:
- •If intentional: update the premise/CDQ/theme and cascade changes to affected assets.
- •If unintentional: trace the drift to its source and decide whether to correct the course or accept the new direction.
Every Phase Quality Gate from Phase 4 onward MUST include a drift check against the current State Anchor.
9. Multi-Level Validation Principle
Creative consistency cannot be verified by a single checklist. Validation must operate at three levels with both qualitative and quantitative dimensions:
- •Micro Level: Single character internal consistency. Do the four MDU dimensions contradict each other? Is the behavioral texture consistent with the character's stated state? Are surface rationalization and real driver distinguishable?
- •Meso Level: Cross-character cross-validation. Do facts match across MDUs? Are timeline references consistent? Does each character know only what they could know? Are information asymmetries maintained?
- •Macro Level: Global narrative consistency. Does the complete causal chain hold? Do all foreshadowing setups have payoffs? Does the theme emerge through action rather than statement? Has the CDQ remained the story's spine?
Each level should have both qualitative gates (interpretive checks) and quantitative indicators (counts, ratios, coverage metrics) where applicable. See references/09-global-verification.md for the full validation protocol.
10. Variable Path Planning Principle
The standard blueprint is a single static script. For chapters with high narrative uncertainty — discovery writing, serialized fiction, or plot points where character decisions branch — the blueprint should support conditional paths.
A Variable Blueprint defines:
- •Anchor scenes: Fixed events that must happen regardless of path.
- •Branch points: Decision nodes where character action determines direction.
- •Path variants: Alternative scene sequences for each branch outcome.
- •Merge conditions: Criteria for determining which path was taken, for downstream continuity.
This is not "plan everything in advance." It is "define the structure that contains uncertainty." Variable Blueprints enable the workflow to accommodate discovery writing and serialized fiction without abandoning structural control. See references/10-chapter-blueprint.md.
II. Core Terminology (Summary)
| Term | Definition | Full Reference |
|---|---|---|
| Story Plane | The total system formed by character, world, plot, relationship, theme, tone, symbol, and reader expectation | — |
| Axis | The organizing center: premise, theme, CDQ, final transformation | references/01-story-foundation.md |
| MDU | Record of the gap between a character's external behavior and internal truth. Includes behavioral texture, self-deception detection, structural constraints, and uncertainty tracking. Two phases: Pre-Draft MDU (before drafting) and Post-Draft MDU (calibration after drafting). Also supports Reverse Analysis Mode for analyzing existing works. | references/07-mdu-matrix.md |
| Four Dimensions | Every MDU must capture: (1) What I did (including behavioral texture — intensity, rhythm, selectivity), (2) Why I did it (distinguishing surface rationalization from real driver), (3) What I saw/knew (including structural position constraints on knowledge), (4) What I was actually thinking (may be uncertain, self-deceptive, or avoided) | references/07-mdu-matrix.md |
| Character State | Current combination of knowledge, belief, misbelief, desire, fear, emotional pressure, external goal, relationship stance, resources, limitations | references/04-character-profiles.md |
| Blueprint | Chapter-level executable writing script with MDU paragraph references | references/10-chapter-blueprint.md |
| core.md | Chapter outline and index. Built in two passes: coarse outline first, then backfill blueprint references | references/core.md |
| Quality Gate | Formal verification checkpoint — a phase is not complete until its quality gate passes | Per-phase reference files |
| Crack Design | The systematic design of surface contradictions that leak a character's hidden truth. Six crack types: Body Leak, Proportion Mismatch, Unnecessary Explanation, Selective Silence, Over-Performance, Structural Constraint Leakage. Every crack must have a plausible denial. Cracks accumulate until the reader solves the truth independently. | references/anomaly-design.md |
| State Anchor | A snapshot of the story's core identity (premise, CDQ, theme, tone spectrum) established at Phase 1 and reviewed at each subsequent Phase Quality Gate. The anchor does not forbid change — it ensures change is conscious. | references/09-global-verification.md |
| Drift Audit | A structured review triggered when a Phase Quality Gate detects misalignment between current output and the State Anchor. Determines whether drift is intentional (update anchor + cascade) or unintentional (correct course or accept with documentation). | references/09-global-verification.md |
| Quick Sync | Lightweight modification path for controlled improvisation during drafting. Records the change, marks affected MDU/blueprint entries, continues writing, and updates after the chapter. Does not replace the full Iterative Modification Protocol for structural changes. | references/11-drafting.md, references/modification-protocol.md |
| Agent Role | A standardized role assigned to a concurrent sub-agent, defining its responsibility, cognitive stance, and write boundaries. Nine roles: Orchestrator, Immersion Writer, Deepener, Cross-Validator, World Builder, Character Architect, Blueprint Builder, Drafter, Reviewer. | references/multi-agent.md |
| Concurrency Point | A point in the workflow where multiple agents can be launched simultaneously. Each concurrency point has a defined synchronization point where the Orchestrator merges outputs. | references/multi-agent.md |
| Agent Write Isolation | The rule that each concurrent agent writes only to its assigned output file. Read access is unrestricted but agents should prefer files confirmed at synchronization points. This prevents information leakage — a character agent must not "know" another character's MDU content during C1/C2. | references/multi-agent.md |
| Agent State Persistence | The mechanism by which a character agent maintains continuity across chapters. Currently implemented via Orchestrator-managed context passing (previous MDU + character profile + global event stream). A future Character Memory Layer would automate experience extraction. | references/multi-agent.md |
| Variable Blueprint | An enhancement to the standard chapter blueprint that allows conditional branches and multiple possible paths for key scenes. Instead of a single static script, the blueprint defines branching conditions (e.g., "if character discovers X → path A; if character remains ignorant → path B"). Enables dynamic plot adaptation while maintaining structural control. | references/10-chapter-blueprint.md |
| Character Memory Layer | A planned enhancement to the MDU system: after each chapter, the character agent autonomously extracts key experiences, emotional shifts, relationship changes, and lessons learned, forming a retrievable character memory. Reduces Orchestrator's manual synchronization burden and enables characters to "learn" from past chapters without explicit author intervention. | (future reference) |
| Validation Tier | The three-level validation system for narrative consistency: Micro (single character MDU internal consistency — do the four dimensions contradict?), Meso (cross-character cross-validation — do facts match across MDUs?), Macro (global narrative consistency — does the causal chain hold?). Each tier has qualitative and quantitative checkpoints. | references/09-global-verification.md |
| Creative Burden Tier | A refined workload classification that goes beyond execution modes. Defines four tiers of per-chapter effort: Minimal (no MDU, blueprint only), Standard (Tier 1 MDU C1 only, blueprint, draft), Deep (MDU C1+C2+C3 for Tier 1, blueprint, draft, sync), and Exhaustive (full MDU for all tiers, blueprint, draft, sync, post-draft calibration). Users select tiers per chapter based on the chapter's narrative weight. | (this document, Section IX) |
III. Priority Hierarchy
When instructions conflict, follow this hierarchy from top to bottom:
- User's explicit current request — overrides workflow defaults unless it would create a clear continuity contradiction
- Project rules (
.trae/rules/writing-style.md) — override universal rules for this specific project - Skill default workflow — the standard process described in this skill
When the user asks for a lightweight answer, do not force full phase execution. Provide the smallest useful output and optionally mention what deeper workflow step could follow.
IV. File Boundary Rules
- •If project files are accessible in the current environment, read/write them directly.
- •If not, output the content under the intended file path heading and tell the user where to save it.
- •Never claim a file was updated unless it was actually created or modified.
V. Chapter Workflow
The per-chapter workflow resolves all circular dependencies:
Character profiles + Plot outline + Previous MDU
→ Pre-Draft MDU (C1/C2/C3, tiered by character importance)
→ core.md Pass 1 (coarse outline, no blueprint references)
→ blueprint.md (with MDU paragraph references; Drafting Mode or Variable mode)
→ main.md (draft)
→ Blueprint Sync (draft→blueprint backflow: update blueprint to match what was actually written)
→ Post-Draft MDU calibration (may rewrite, not just calibrate)
→ Character Memory Extraction (extract key experiences, shifts, lessons → retrievable memory)
→ core.md Pass 2 (backfill blueprint references)
→ ReviewBlueprint Modes
| Mode | When | What It Produces |
|---|---|---|
| Standard (default) | Chapters with predictable cause-effect chains | Single static execution script |
| Variable | Discovery writing, serialized fiction, chapters with branching decisions | Anchor scenes + branch points + path variants + merge conditions |
Variable Blueprint Structure
When using Variable mode, blueprint.md contains:
# ChX Blueprint (Variable)
## Anchor Scenes (fixed -- must happen)
### Scene A1: [Title]
...
## Branch Point 1: [Decision description]
- **Condition**: If character discovers X → Path A
- **Condition**: If character remains ignorant → Path B
### Path A: [Scene sequence for discovery outcome]
### Path B: [Scene sequence for ignorance outcome]
## Merge: [Condition that confirms which path was taken]The Drafter writes one path. After drafting, Blueprint Sync updates the blueprint to record which path was taken and prune unused branches. This preserves the exploration history without carrying dead branches forward.
Character Memory Extraction (Post-Draft)
After Post-Draft MDU calibration, extract a Character Memory entry for each Tier 1 character:
## ChX Memory: [Character Name]
- **Key Experience**: [Single most impactful event from character's perspective]
- **Emotional Shift**: [From state → To state, with cause]
- **Relationship Change**: [Any shift in trust, intimacy, rivalry — with whom and why]
- **Lesson Learned / Misbelief Reinforced**: [What the character internalized]
- **Open Wound / Unresolved**: [What remains unresolved going into next chapter]This entry serves as automated context for the next chapter's Pre-Draft MDU, reducing the Orchestrator's manual synchronization burden. Over time, entries accumulate into a retrievable character memory that allows characters to "carry" their history without the author re-reading everything.
MDU Tiers
| Tier | Application | Cycles |
|---|---|---|
| Tier 1 | POV characters, core cast with psychological arcs | C1 + C2 + C3 |
| Tier 2 | Secondary characters with limited perspective | C1 + C2 |
| Tier 3 | Background characters, brief appearances | C1 only |
| Background | Extras with no individual impact | No MDU |
Blueprint Indexing Modes
| Mode | When | What Gets Indexed |
|---|---|---|
| Drafting Mode (default) | Standard chapters | Turning points, conflict points, concealment, relationship changes, key dialogue |
| Audit Mode | Critical chapters, debugging | Every dialogue line, every significant action, every silence |
| Variable Mode | Discovery writing, branching chapters | Anchor scenes, branch conditions, path variants; only the taken path is indexed after drafting |
Character Memory Storage
Character Memory entries accumulate in:
story-bible/
└── 03_character-vault/
└── 03_01_character-A_memory.md # Chronological memory logEach entry is append-only. The file serves as a retrievable character history for Pre-Draft MDU context assembly, replacing the need to re-read all previous chapter MDUs.
VI. Project Directory Structure
/my-novel-project
├── project-readme.md
├── changelog.md
├── story-bible/
│ ├── 00_global-index.md
│ ├── 01_core-premise-and-theme.md
│ ├── 02_worldbuilding/
│ │ ├── 02_00_worldbuilding-index.md
│ │ ├── 02_01_physical-rules-and-magic-system.md
│ │ ├── 02_02_social-structure-and-history.md
│ │ ├── 02_03_geography-and-key-locations.md
│ │ ├── 02_04_factions-and-power-map.md
│ │ ├── 02_05_economy-technology-and-daily-life.md
│ │ └── 02_06_world-rule-exception-log.md
│ ├── 03_character-vault/
│ │ ├── 03_00_character-index.md
│ │ ├── 03_01_character-A.md
│ │ ├── 03_01_character-A_memory.md # Chronological memory log (post-draft extraction)
│ │ ├── 03_02_character-B.md
│ │ ├── 03_02_character-B_memory.md
│ │ └── ...
│ ├── 04_relationship-and-conflict-matrix.md
│ ├── 05_plot-overview/
│ │ ├── 05_01_rough-story-outline.md
│ │ ├── 05_02_detailed-plot-outline-and-pov-arrangement.md
│ │ ├── 05_03_foreshadowing-tracker.md
│ │ ├── 05_04_subplot-map.md
│ │ └── 05_05_reader-experience-curve.md
│ ├── 06_mdu-matrix/
│ │ ├── 06_01_global-event-stream.md
│ │ └── 06_02_mdu-cross-validation-table.md
│ ├── 07_revision-and-verification-log.md
│ └── 08_style-and-language-guide.md
├── chapters/
│ ├── Ch01/
│ │ ├── core.md
│ │ ├── blueprint.md
│ │ ├── mdu/
│ │ │ ├── A.md
│ │ │ ├── Alex.md
│ │ │ └── ...
│ │ └── main.md
│ ├── Ch02/
│ └── ...
├── revisions/
├── releases/
└── archive/VII. Naming and Version Rules
1. File Naming
Use stable, readable names:
blueprint_ch01.md
ch01_draft_v0.1.md
ch01_draft_v0.2.md
volume01_release_v1.0.mdAvoid vague names such as:
new outline.md
final final version.md
chapter edited latest.md2. Version Meaning
- •
v0.x: Draft or working version. - •
v1.0: First complete release version. - •
v1.x: Minor revision without structural change. - •
v2.0: Major structural or conceptual revision.
3. Changelog Entry Format
## [Date] Change Title
- Change Type: Character / World Rule / Plot / POV / Theme / Prose / Structure
- Changed Asset: file path
- Reason: why this change is necessary
- Impacted Assets: affected MDUs, blueprints, chapters, foreshadowing
- Action Taken: what was updated
- Verification Result: passed / needs follow-upVIII. Phase Diagnosis and Routing
| User Situation | Route To |
|---|---|
| Starting a brand new project | Phase 0 → references/00-project-init.md |
| Has a premise, needs worldbuilding | Phase 3 → references/03-worldbuilding.md |
| Needs character design | Phase 4 → references/04-character-profiles.md |
| Has characters and world, needs plot | Phase 2 → references/02-rough-outline.md, then Phase 6-8 |
| Ready to write chapters | Phase 7 → references/07-mdu-matrix.md → references/core.md → Phase 10 → references/10-chapter-blueprint.md → Phase 11 → references/11-drafting.md |
| Revising existing drafts | Phase 12 → references/12-post-draft-review.md or Phase 13 → references/13-revision.md |
| Stuck with a specific problem | references/failure-patterns.md |
| Needs prose/style guidance | references/prose-execution.md + .trae/rules/writing-style.md |
| Needs continuity tracking | references/continuity-ledger.md |
| Needs narrative logic diagnosis | references/narrative-inevitability.md |
| Needs output format templates | references/output-formats.md |
| Needs to make a significant change | references/modification-protocol.md |
| Needs ongoing tracking tools | references/dashboard-tools.md |
| Needs to build a chapter core | references/core.md |
| Wants to analyze an existing work's character psychology, information gaps, or causal chains | Phase 7 Reverse Analysis → references/07-mdu-matrix.md (Reverse Analysis Mode section) |
| Needs to design or track surface contradictions / hidden truth leakage | references/anomaly-design.md |
| Needs to check if the story has drifted from its original premise/CDQ/theme | Drift Audit → references/09-global-verification.md (Drift Audit section) |
| Wants to use multiple agents for concurrent execution | Team Mode → references/multi-agent.md |
| Needs a Variable Blueprint for discovery writing or branching chapters | Variable Blueprint → references/10-chapter-blueprint.md (Variable Blueprint section) |
| Wants to set up character memory tracking across chapters | Character Memory → this document, Section V (Character Memory Extraction) |
| Needs multi-level validation (micro/meso/macro) | Validation Tiers → references/09-global-verification.md |
| Wants to reduce per-chapter workload | Creative Burden Tiers → this document, Section IX (Creative Burden Tiers) |
| Needs multi-agent technical guidance (write isolation, state persistence, merge) | Agent Technical Reference → references/multi-agent.md |
Quick Phase Reference
| Phase | What It Does | Reference File |
|---|---|---|
| 0 | Project initialization, directory structure, creative protocol | references/00-project-init.md |
| 1 | Story foundation: premise, CDQ, theme, tone spectrum | references/01-story-foundation.md |
| 2 | Rough story outline: structural skeleton, turning points | references/02-rough-outline.md |
| 3 | Worldbuilding bible: rules, society, history, geography, daily life | references/03-worldbuilding.md |
| 4 | Complete character profiles: tiers, templates, subjective event logs | references/04-character-profiles.md |
| 5 | Relationship map and conflict engine: pair tables, four-layer conflict | references/05-relationship-conflict.md |
| 6 | Theme, symbol, and motif design: theme-to-action, repetition with variation | references/06-theme-symbol.md |
| 7 | MDU Matrix: global event stream, cross-validation, per-chapter MDU files | references/07-mdu-matrix.md |
| 8 | Detailed plot outline and POV arrangement | references/08-plot-pov.md |
| 9 | Global verification: plane consistency check | references/09-global-verification.md |
| 10 | Chapter blueprint: executable writing script | references/10-chapter-blueprint.md |
| 11 | Drafting: translate blueprint into prose | references/11-drafting.md |
| 12 | Post-draft review: chapter-level check | references/12-post-draft-review.md |
| 13 | Full manuscript revision: structured rounds | references/13-revision.md |
| 14 | Release, archive, and future expansion | references/14-release-archive.md |
| Team | Multi-agent concurrent execution: roles, concurrency points, merge protocol | references/multi-agent.md |
IX. Execution Modes
| Mode | When | What Happens |
|---|---|---|
| Light | User asks a quick question, small fix, or single-scene help | Skip full phase routing. Answer directly. Optionally mention which phase this relates to. |
| Standard | User asks for structured help on a specific aspect | Route to the relevant phase. Execute that phase only. Do not cascade into other phases unless the user asks. |
| Heavy | User asks for a full workflow execution or multi-chapter project | Execute phases in order. Respect quality gates. Use MDU tiers to manage effort. |
| Team | User requests full workflow execution in a multi-agent environment | Orchestrator identifies concurrent tasks, launches multiple sub-agents simultaneously, waits at synchronization points, executes merge and conflict resolution. Falls back to Heavy mode if concurrent execution is not available. |
Creative Burden Tiers (Per-Chapter)
Not every chapter carries the same narrative weight. Select a burden tier per chapter to manage effort:
| Tier | Name | Applies To | What It Includes | Approximate Effort |
|---|---|---|---|---|
| T0 | Minimal | Transition chapters, pure action sequences, chapters with no psychological development | No MDU. core.md Pass 1 → blueprint.md (Standard) → draft. No sync, no calibration. | 2-3 passes |
| T1 | Standard | Regular chapters with moderate character development | Tier 1 MDU C1 only → core.md → blueprint.md → draft → Blueprint Sync → Memory Extraction | 4-5 passes |
| T2 | Deep | Key character chapters, turning points, revelations | Tier 1 MDU C1+C2+C3 → core.md → blueprint.md (Standard or Variable) → draft → Blueprint Sync → Post-Draft MDU calibration → Memory Extraction | 6-8 passes |
| T3 | Exhaustive | Climax chapters, critical reveals, chapters where everything converges | Full MDU for all character tiers → core.md → blueprint.md (Audit Mode) → draft → Blueprint Sync → Post-Draft MDU calibration → Memory Extraction → Review | 8-12 passes |
Tier selection guidance:
- •Most chapters should use T1 (Standard) — it covers the essential loop without overburdening.
- •Use T2 for 3-5 chapters per novel (key turning points).
- •Reserve T3 for 1-3 chapters (climax, critical reveals).
- •Use T0 for pure action/transition chapters where character psychology is not developing.
- •Tiers are chapter-by-chapter, not project-wide. A novel can mix T0-T3 as needed.
The Minimum Viable Workflow (Section X) maps roughly to T1 across all chapters.
X. Minimum Viable Workflow
For users who want structure but not the full 14-phase system:
- Define premise, CDQ, and theme (Phase 1)
- Create core character profiles (Phase 4)
- Build a rough outline (Phase 2)
- For each chapter: Pre-Draft MDU → core.md → blueprint.md → draft → Post-Draft MDU → review
- After full draft: revision rounds (Phase 13)
This covers the essential loop. All other phases can be added when needed.
XI. Default Rules (Overridable)
The following are defaults, not absolute commands. They may be overridden by project rules, genre convention, or user preference:
- •Default: Avoid direct internal monologue unless the project's POV, genre, or user preference requires it.
- •Default: Dramatize theme through action; direct thematic statement is allowed only when it serves character, irony, or genre convention.
- •Default: Characters rarely achieve perfect alignment between words and thoughts — but alignment is allowed when it is a conscious choice, not an oversight.
- •Default: Avoid direct time skips unless the user specifically wants summary narration.
- •Default: MDU uses embodied, sensory, low-rhetoric psychological expression. Override when the character's cognitive style demands otherwise.
Install & Usage
mkdir -p .claude/skillsmkdir -p .claude/skills && curl -o .claude/skills/prism-writing.md https://raw.githubusercontent.com/Handzoff258/Prism-Writing-Skill/main/SKILL.md/prism-writingSecurity Audits
Frequently Asked Questions
What is prism-writing?
Structured multi-step workflow for planning, diagnosing, outlining, drafting, or revising long-form fiction — especially when continuity, character psychology, worldbuilding, plot causality, chapter blueprints, or story bible management are important. Also supports reverse analysis of existing works — extracting character psychology, information gaps, behavioral texture, self-deception patterns, structural constraints, and causal chains from published or drafted text. Now includes Variable Blueprint (for discovery writing and branching chapters), Character Memory Layer (automated post-chapter experience extraction), Multi-Level Validation Protocol (Micro/Meso/Macro consistency checks), and Creative Burden Tiers (T0-T3 per-chapter effort selection). Do not impose the full workflow for casual one-off creative writing unless the user asks for structure, diagnosis, or long-form project support. Triggers when the user mentions: story structure, character design, worldbuilding, plot outline, chapter blueprint, MDU (Minimum Dramatic Unit), foreshadowing, revision, narrative design, creative writing workflow, story bible, reverse analysis, analyze character psychology, information gap, behavioral texture, self-deception, structural constraints, variable blueprint, branching plot, character memory, validation protocol, creative burden, or wants to deconstruct an existing work's narrative techniques. This is the MAIN ENTRY skill — it diagnoses the user's current phase and routes to the appropriate sub-module.
How to install prism-writing?
To install prism-writing: create the skills directory (mkdir -p .claude/skills), then run: mkdir -p .claude/skills && curl -o .claude/skills/prism-writing.md https://raw.githubusercontent.com/Handzoff258/Prism-Writing-Skill/main/SKILL.md. Finally, /prism-writing in Claude Code.
What is prism-writing best for?
prism-writing is a skill categorized under General. It is designed for: design. Created by Handzoff258.