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Research2026-06-29

OSOR: One-Step Diffusion Inpainting for Effect-Aware Object Removal

Originally published byArxiv CS.AI

arXiv:2606.28094v1 Announce Type: cross Abstract: Real-world object removal is challenging due to two key difficulties: the target object's non-local effects, such as shadows and reflections, which are difficult to model, and the fact that user-provided masks are often inaccurate or incomplete....

What Happened

Researchers have introduced OSOR (One-Step Diffusion Inpainting for Effect-Aware Object Removal), a novel approach that tackles two persistent problems in image editing: removing objects that cast shadows or reflections, and handling imperfect user masks. Traditional diffusion-based inpainting models often fail when the target object has "non-local effects"—for instance, removing a person also requires erasing their shadow on the ground, or deleting a reflective object means eliminating its mirror image. OSOR addresses this by incorporating effect-awareness directly into the one-step diffusion process, rather than relying on multi-step refinement or post-processing.

The key innovation is a training strategy that teaches the model to reason about object effects beyond the mask boundary. Instead of requiring pixel-perfect masks, OSOR can work with rough, incomplete user selections—a practical necessity since real-world users rarely provide precise masks. The model achieves this by learning a latent representation that disentangles the object itself from its environmental effects, enabling simultaneous removal of both.

Why It Matters

This research addresses a fundamental gap in current inpainting models. Most state-of-the-art approaches, including Stable Diffusion-based methods, treat object removal as a simple "fill in the masked area" task. They struggle when the object's influence extends beyond the mask—leaving behind ghostly shadows, incomplete reflections, or unnatural transitions. OSOR’s effect-aware design directly confronts this limitation.

The one-step diffusion aspect is equally significant. Multi-step diffusion models, while powerful, are computationally expensive and slow for interactive editing. A one-step approach brings real-time or near-real-time performance within reach, making it practical for consumer photo editing apps, video editing pipelines, and augmented reality applications where latency matters.

For AI practitioners, the implications are clear: the next frontier in image editing is not just generating plausible content, but understanding scene physics and object relationships. OSOR demonstrates that diffusion models can learn these relationships without explicit supervision—no need for shadow detection networks or reflection segmentation modules. This suggests a path toward more holistic scene understanding within generative models.

Implications for AI Practitioners

  • Training data strategy: OSOR’s success implies that synthetic training data with known object-effect relationships (e.g., rendered shadows) may be sufficient to teach models real-world physical interactions. Practitioners should consider augmenting datasets with effect annotations rather than relying solely on natural images.
  • Mask quality tolerance: The ability to handle imperfect masks reduces the engineering burden on front-end tools. Developers no longer need to invest heavily in precise mask generation or user guidance—the model itself compensates for sloppy inputs.
  • Computational efficiency: One-step diffusion opens the door to on-device deployment. Edge devices, mobile phones, and web browsers could run OSOR-like models without cloud dependencies, enabling privacy-preserving editing workflows.
  • Failure modes remain: While OSOR improves effect handling, complex scenes with multiple overlapping effects (e.g., a person casting a shadow while standing in a reflection) will still challenge the model. Practitioners should set appropriate user expectations.

Key Takeaways

  • OSOR introduces effect-aware object removal that simultaneously handles shadows, reflections, and other non-local effects tied to the target object.
  • The one-step diffusion architecture enables faster inference than multi-step models, making real-time editing feasible.
  • The model tolerates inaccurate user masks, reducing the need for precise input and simplifying integration into consumer tools.
  • This work signals a shift toward physically-aware generative models that understand scene composition, not just pixel filling.
arxivpapersimage-generation