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Research2026-05-06

Runtime Evaluation of Procedural Content Generation in an Endless Runner Game Using Autonomous Agents

Source: Arxiv CS.AI

arXiv:2605.01783v1 Announce Type: new Abstract: Procedural Content Generation (PCG) enables game content to be created algorithmically without direct manual level-design effort, but it introduces a serious evaluation problem: generated content may become unbalanced, blocked, repetitive, or...

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