clawd-emotes
NewCreate original pixel-art "Clawd" crab emotes as pure SVG + CSS keyframe animations (no frame-by-frame GIFs, no raster sprites), and optionally export them to looping GIFs. Each emote is a tiny pixel crab doing an activity — holding a prop, wearing a hat, reacting — built from <rect>/<polygon>/<circle> and animated with @keyframes. Use this skill whenever the user wants to make, add, fix, or extend Clawd / pixel-crab / desk-pet emotes, mascot animations, "表情/图鉴" cards of an animated character, festival or daily-life crab stickers, or asks to turn such SVG animations into GIFs — even if they don't say the word "SVG". Also use it when fixing visual bugs in these emotes ("帽子悬空/hat floating", "脚断开/feet detached", a prop that looks disconnected from the hand), since the fixes follow specific structural rules documented here.
Overview
Clawd pixel-crab emotes
Build a cast of tiny animated pixel crabs, each doing something (eating, gaming, celebrating a holiday, playing guitar…). Every emote is one inline `<svg>` animated entirely with CSS `@keyframes` — no GIF frames, no external images. Many emotes live together as cards in one HTML "图鉴" (catalog) page.
This approach is loved because it's tiny, crisp at any zoom (image-rendering stays sharp), trivially themeable, and editable as plain text. The cost is that the crab's body is a fixed pixel grid, so placement is everything — most "bugs" are an element drawn at the wrong coordinate or in the wrong group.
The workflow
- Pick the activities. One emote = one clear action. Decide the prop, the
hat (if any), and the one "hero motion" that sells it (a sip, a strum, a blink-and-bob). Keep it readable at 150×150 px.
- Copy the scaffold. Start each page from
assets/card-template.html— it
has the shared <style> block, the grid, and one fully-built example card. Each new emote is one <div class="card">.
- Build the crab, then layer. Drop in the base anatomy (see
references/anatomy.md), give it a unique prefix, then add eyes/arms, the prop, the hat, and particles — in that draw order.
- Animate the hero motion plus idle life (blink, bob, shadow). Use the
transform-origins from the anatomy reference; a wrong pivot is the #1 cause of parts flying off.
- Verify visually — always. Render with headless Chrome and actually look
at every emote (scripts/check.py). This is non-negotiable: pixel art lies in the source and only the render tells the truth. Fix floating hats, detached feet, and disconnected props.
- Export to GIF only if asked (
scripts/export_gif.js).
The five rules that prevent every common bug
These come from real bugs hit while building the existing sets. Internalize them and you avoid almost all rework.
- Feet live *inside* the animated body group. The shadow is separate and
stays on the ground; everything that is part of the crab — feet included — goes inside <g class="XX-body">. Feet drawn outside the group don't share the body's transform, so the body bobs/tilts away and the feet "detach." This is structural: feet inside the group cannot detach.
- A hat's brim must sit on the torso top (y≈6), not float above it. After
drawing a hat, compute the y of its lowest edge and confirm it reaches ~6. If there's a gap, the hat floats. Lower the whole hat and set its transform-origin near the contact point (e.g. 7.5px 6px) so any wobble pivots from the head, not from empty space.
- A prop held by a moving arm goes *inside that arm's group* and pivots at
the shoulder. If the prop is in a different group than the hand, the hand moves and the prop stays — it looks disconnected. Chopsticks, brushes, mics, watering cans: all nested in the arm <g>.
- Long props need gentle rotation. Rotation moves a point by roughly
radius × angle. A long prop far from its pivot sweeps a huge arc, so a big keyframe angle flings it off-crab. Either keep the swing small (±10–15°) or move the pivot closer to the prop. (The original eating-crab bug: chopsticks far from the shoulder on a −52°→24° swing — they detached visually. Fixed by anchoring them to the hand and softening to −13°→3°.)
- Every inline SVG needs a unique class/keyframe prefix. All the cards share
one document, so global CSS names collide. Prefix everything per emote (bd- birthday, cf- coffee, gm- gaming…): .cf-body, @keyframes cf-sip. Reusing body/blink across cards makes animations bleed between crabs.
Draw order (z-order) matters
SVG paints in document order. Within the body group, the reliable layering is:
shadow (separate, on the ground)
└ body group:
feet → torso → screen-glow/face-tint → arms → eyes → mouth
→ hat (on top of head)
→ particles that belong behind the prop
→ foreground prop (mug, bowl, laptop, camera…) ← drawn last so it overlaysForeground props (a mug, a laptop, a bowl) are drawn after the face so they sit in front of the body — but keep the eyes above the prop's top edge so the crab can still "look." When a prop must cover the face (a camera up to the eye), that's intentional; add a hint of expression elsewhere (a little smile below).
Reference files — read these when you need them
- •`references/anatomy.md` — the base crab geometry (every coordinate),
transform-origins for each part, the standard idle animations, the per-card theming variables, and ready-to-paste snippets. Read this before building your first crab; it's the source of truth for placement.
- •`references/prop-recipes.md` — a catalog of props and hats already built
(24 emotes: festivals, daily life, hobbies) with the technique each one uses (held prop, rotating tool, floating screen, particles, headwear). Skim it for patterns and to avoid re-deriving solutions.
Verifying
Run python3 scripts/check.py <file.html>. It:
- •validates each SVG is well-formed (catches missing spaces between attributes
like style="..."x="...", unescaped &/<, etc.),
- •renders the page with the locally cached/headless Chrome,
- •saves a full screenshot and one crop per card under
/tmp/clawd-check/.
Then read the crops and check each crab against the five rules: hat on the head? feet attached? prop connected to the hand? face readable? If a browser extension or live server is flaky, this headless path is the dependable way to see the result — never report an emote "done" without looking at a render.
Exporting to GIF (only when the user asks)
node scripts/export_gif.js <file.html> <out-dir> produces one looping GIF per card. It drives Chrome over CDP and steps each CSS animation deterministically via document.getAnimations() (pause, set currentTime per frame) rather than capturing in real time — this guarantees a clean, seamless loop. Frames are piped through ffmpeg palettegen/paletteuse for crisp pixel colors. See the header comment in the script for the per-card loop-period list and tunables (fps, size, deviceScaleFactor). Requirements: Node, puppeteer-core (or a Chrome path), and ffmpeg on PATH.
Transparent GIFs
node scripts/export_transparent.js <file.html> <out-dir> exports each card to a GIF with a transparent background (named clawd-<tag>.gif). The key steps: strip the cards' CSS backgrounds in-page, screenshot each <svg> with omitBackground:true so the empty area is truly transparent, then encode with ffmpeg palettegen=reserve_transparent=1 + paletteuse=alpha_threshold. Do NOT color-key the background away — the crab's eyes and shadow are also black and would be deleted; re-rendering from the source keeps them while clearing only the empty background. The loop period per card is auto-detected from its longest CSS animation.
Install & Usage
mkdir -p .claude/skillsmkdir -p .claude/skills && curl -o .claude/skills/clawd-emotes.md https://raw.githubusercontent.com/xixicc186/clawd-emotes-skill/main/SKILL.md/clawd-emotesFrequently Asked Questions
What is clawd-emotes?
Create original pixel-art "Clawd" crab emotes as pure SVG + CSS keyframe animations (no frame-by-frame GIFs, no raster sprites), and optionally export them to looping GIFs. Each emote is a tiny pixel crab doing an activity — holding a prop, wearing a hat, reacting — built from <rect>/<polygon>/<circle> and animated with @keyframes. Use this skill whenever the user wants to make, add, fix, or extend Clawd / pixel-crab / desk-pet emotes, mascot animations, "表情/图鉴" cards of an animated character, festival or daily-life crab stickers, or asks to turn such SVG animations into GIFs — even if they don't say the word "SVG". Also use it when fixing visual bugs in these emotes ("帽子悬空/hat floating", "脚断开/feet detached", a prop that looks disconnected from the hand), since the fixes follow specific structural rules documented here.
How to install clawd-emotes?
To install clawd-emotes, create the .claude/skills directory in your project, then run the curl command to download the skill file. Once installed, invoke it in Claude Code with /clawd-emotes.
What is clawd-emotes best for?
clawd-emotes is a community categorized under Documentation. It is designed for: documentation. Created by xixicc186.