game-dev
NewMulti-engine game development team with Unity, Unreal, Godot, Three.js/R3F, and Orleans agents that collaborate through phased workflows
Overview
Agent team plugins for Claude Code. Each team is a pre-configured group of specialized agents that collaborate through phased workflows to deliver high-quality results.
📋 Quick Reference
| Team | Description | Agents | Primary Focus |
|---|---|---|---|
| fullstack-dev | Full-stack development | 5 | Frontend, Backend, QA, DevOps |
| game-dev | Multi-engine game development | 6 | Unity, Unreal, Godot, Three.js, Orleans |
| marketing-seo | Marketing, SEO, and social media | 5 | Content creation, SEO, engagement |
| data-science | Data science and ML | 5 | Data analysis, ML models, MLOps |
| devops-cloud | DevOps and cloud infrastructure | 5 | CI/CD, deployment, observability |
| design-ux | Design and UX | 5 | User research, UI/UX, accessibility |
| security | Security and compliance | 5 | Code security, vulnerability scanning |
| documentation | Technical documentation | 5 | API docs, tutorials, guides |
| qa-testing | QA and testing | 5 | Automated testing, performance, quality |
| mobile-dev | Mobile development | 5 | iOS, Android, cross-platform |
| 3d-design | 3D design and assets | 7 | Modeling, animation, rigging, VTuber |
🚀 Available Teams
fullstack-dev
Full-stack development team with frontend, backend, QA, and DevOps agents
- •Agents (5): Code Explorer, Frontend Developer, Backend Developer, QA Engineer, DevOps Engineer
- •Key Skills:
- API Design - RESTful API design patterns and best practices - Fullstack Conventions - Full-stack development standards and patterns
- •Workflows: Feature development, Bugfix
- •Usage:
``bash /fullstack-dev:fullstack Build a user dashboard with authentication /fullstack-dev:status ``
game-dev
Multi-engine game development team covering Unity, Unreal, Godot, Three.js/R3F, and Orleans distributed servers
- •Agents (6): Code Explorer, Engine & Systems Programmer, Gameplay & Mechanics Programmer, Level/Scene/World Designer, Asset Pipeline & Build Engineer, QA & Playtesting Engineer
- •Key Skills:
- Engine Patterns - Game engine architecture and design patterns - Gamedev Conventions - Game development best practices - Godot - Godot Engine development - Orleans - Orleans distributed game servers - Three.js - Three.js and React Three Fiber web game development - Unity - Unity game engine development - Unreal - Unreal Engine development
- •Workflows: Feature, Mechanic, Bugfix, Optimization
- •Usage:
``bash /game-dev:game Implement a character controller system /game-dev:status ``
marketing-seo
Marketing, SEO, and social media team for content creation, optimization, and engagement
- •Agents (5): Content Analyst, Content Writer, SEO Specialist, Social Media Manager, Content Reviewer
- •Key Skills:
- Content Strategy - Content planning and strategy development - Marketing Conventions - Marketing best practices and standards - SEO Best Practices - Search engine optimization techniques - Social Platforms - Social media platform strategies
- •Workflows: Campaign, Content, Optimization
- •Usage:
``bash /marketing-seo:marketing Create a content marketing campaign for SaaS product /marketing-seo:status ``
data-science
Data science and machine learning team for data analysis, ML model development, and MLOps
- •Agents (5): Data Explorer, Data Engineer, ML Engineer, MLOps Engineer, Data Analyst
- •Key Skills:
- Data Engineering - Data pipeline and ETL processes - ML Best Practices - Machine learning development standards - MLOps Pipelines - ML model deployment and operations - Statistical Analysis - Statistical methods and analysis
- •Workflows: Analysis, Model, Pipeline, Optimization
- •Usage:
``bash /data-science:data Build a predictive model for customer churn /data-science:status ``
devops-cloud
DevOps and cloud team for infrastructure, CI/CD, deployment, and observability
- •Agents (5): Infrastructure Explorer, Cloud Architect, CI/CD Engineer, Security Engineer, SRE Engineer
- •Key Skills:
- CI/CD Pipelines - Continuous integration and deployment - Cloud Platforms - AWS, Azure, GCP cloud services - Infrastructure as Code - Terraform, CloudFormation, Pulumi - Monitoring & Observability - Prometheus, Grafana, ELK stack
- •Workflows: Infrastructure, Deployment, Migration, Optimization
- •Usage:
``bash /devops-cloud:devops Set up a production-ready CI/CD pipeline /devops-cloud:status ``
design-ux
Design and UX team for user research, UI/UX design, wireframing, and accessibility
- •Agents (5): User Researcher, UX Designer, UI Designer, Interaction Designer, Design Reviewer
- •Key Skills:
- Accessibility - WCAG compliance and inclusive design - Design Systems - Component libraries and design tokens - User Research - User testing and research methodologies - Wireframing & Prototyping - Figma, Sketch, Adobe XD workflows
- •Workflows: Research, Design, Prototype, Iteration
- •Usage:
``bash /design-ux:design Design a mobile app onboarding flow /design-ux:status ``
security
Security team for code security, vulnerability scanning, threat analysis, and compliance
- •Agents (5): Threat Analyst, Security Auditor, Penetration Tester, Compliance Officer, Incident Responder
- •Key Skills:
- Compliance Frameworks - SOC2, HIPAA, PCI-DSS, GDPR - Secure Coding - Secure coding practices and patterns - Threat Modeling - STRIDE, PASTA threat modeling methodologies - Vulnerability Scanning - SAST, DAST, dependency scanning
- •Workflows: Audit, Assessment, Remediation, Incident
- •Usage:
``bash /security:security Conduct a security audit of the application /security:status ``
documentation
Documentation team for technical writing, API documentation, tutorials, and guides
- •Agents (5): Documentation Analyst, Technical Writer, API Documentation Specialist, Tutorial Author, Documentation Reviewer
- •Key Skills:
- API Documentation - OpenAPI/Swagger, API reference docs - Content Strategy - Documentation planning and organization - Documentation Tools - Docusaurus, MkDocs, GitBook - Technical Writing - Clear, concise technical communication
- •Workflows: Documentation, API Docs, Tutorial, Update
- •Usage:
``bash /documentation:docs Create comprehensive API documentation /documentation:status ``
qa-testing
QA and testing team for automated testing, test coverage, performance testing, and quality assurance
- •Agents (5): Test Analyst, Automation Engineer, Manual Tester, Performance Tester, QA Reviewer
- •Key Skills:
- Performance Testing - Load testing, stress testing, benchmarking - Quality Metrics - Code coverage, test metrics, quality gates - Test Automation - Selenium, Cypress, Playwright, Jest - Test Frameworks - Testing frameworks and methodologies
- •Workflows: Testing, Automation, Performance, Regression
- •Usage:
``bash /qa-testing:qa Create automated test suite for authentication module /qa-testing:status ``
mobile-dev
Mobile development team for iOS, Android, and cross-platform applications
- •Agents (5): Mobile Analyst, iOS Developer, Android Developer, Cross-Platform Developer, Mobile QA
- •Key Skills:
- iOS Development - Swift, SwiftUI, UIKit, iOS frameworks - Android Development - Kotlin, Jetpack Compose, Android SDK - Cross-Platform - React Native, Flutter, Xamarin - Mobile Testing - Mobile-specific testing strategies and tools
- •Workflows: Feature, Bugfix, Release
- •Usage:
``bash /mobile-dev:mobile Build a cross-platform mobile app with authentication /mobile-dev:status ``
3d-design
3D design team for modeling, animation, rigging, texturing, VTuber creation, and asset optimization
- •Agents (7): 3D Analyst, Modeler, Rigger, Animator, Texturer, VTuber Specialist, Asset Optimizer
- •Key Skills:
- Unity - Unity 3D development and asset creation - Blender - 3D modeling, sculpting, and animation - Modeling - 3D modeling techniques and best practices - Animation - Character and object animation workflows - Rigging - Character rigging and skeletal systems - Texturing - UV mapping, materials, and texture painting - Omniverse - NVIDIA Omniverse for 3D collaboration - VRoid - VRoid Studio for VTuber avatar creation - Asset Optimization - 3D asset optimization for real-time rendering
- •Workflows: Asset, Character, Scene, VTuber, Optimization
- •Usage:
``bash /3d-design:3d Create a 3D character model with rigging and animation /3d-design:status ``
📦 Installation
# Add the marketplace
claude plugin marketplace add atlas-agents/plugins
# Install a team
claude plugin install fullstack-dev
claude plugin install game-dev
claude plugin install marketing-seo
claude plugin install data-science
claude plugin install devops-cloud
claude plugin install design-ux
claude plugin install security
claude plugin install documentation
claude plugin install qa-testing
claude plugin install mobile-dev
claude plugin install 3d-design💡 Usage
After installing a team, use its slash command to start a workflow:
/{team-name}:{command} [task description]Examples:
/fullstack-dev:fullstack Build a RESTful API with authentication
/game-dev:game Create a multiplayer lobby system
/marketing-seo:marketing Write a blog post about AI tools
/data-science:data Analyze customer behavior patterns
/devops-cloud:devops Deploy application to AWS ECS
/design-ux:design Create a responsive dashboard layout
/security:security Review code for security vulnerabilities
/documentation:docs Write getting started guide
/qa-testing:qa Set up end-to-end testing pipeline
/mobile-dev:mobile Build a cross-platform mobile app
/3d-design:3d Create a 3D character modelCheck team status:
/{team-name}:status🏗️ Architecture
Each team contains:
- •`team.json` - Team manifest defining members, roles, models, and workflow phases
- •`commands/` - Slash commands (orchestrator + status)
- •`agents/` - Specialized agent definitions with roles and responsibilities
- •`skills/` - Team-specific conventions, guidelines, and best practices
- •`hooks/` - Telemetry and team logging for observability
Workflow Phases
Teams execute work through phased workflows:
- Discovery - Analyze requirements, explore codebase, gather context
- Planning - Create implementation plan, define tasks
- Execution - Implement features, write code, create content
- Review - Quality assurance, testing, validation
- Summary - Document results, provide deliverables
Team Composition
Teams are composable - they focus on agents/commands/skills. MCP servers (GitHub, Playwright, etc.) are installed separately from the official marketplace.
🔨 Creating Teams
See CONTRIBUTING.md for how to create new agent teams.
Use the scaffold script to bootstrap a new team:
bash scripts/scaffold-team.sh my-team "Team description" "agent-a agent-b agent-c"This creates a complete team structure with:
- •Team manifest (
team.json) - •Agent templates
- •Command definitions
- •Skill modules
- •Hooks for telemetry
📊 Telemetry
Each team logs tool usage to ~/.claude/team-logs/{team}.jsonl for observability. Structured for future LangSmith integration.
Logged Data:
- •Tool invocations and parameters
- •Agent handoffs and phase transitions
- •Workflow execution time
- •Error tracking and debugging
🤝 Contributing
We welcome contributions! Please see CONTRIBUTING.md for guidelines.
📄 License
See LICENSE file for details.
Built for Claude Code - Empowering developers with intelligent agent teams
Install & Usage
mkdir -p .claude/skillsmkdir -p .claude/skills && curl -o .claude/skills/game-dev.md https://raw.githubusercontent.com/DavinciDreams/Agent-Team-Plugins/main/SKILL.md/game-devFrequently Asked Questions
What is game-dev?
Multi-engine game development team with Unity, Unreal, Godot, Three.js/R3F, and Orleans agents that collaborate through phased workflows
How to install game-dev?
To install game-dev, create the .claude/skills directory in your project, then run the curl command to download the skill file. Once installed, invoke it in Claude Code with /game-dev.
What is game-dev best for?
game-dev is a community categorized under Development. It is designed for: agent. Created by atlas-agents.